|
|
- Deja vu -
|
|
Good morning. Welcome to a nightmare comes true.
You wake up in a toilet with no memory of how you got here. Looking at
your forearm you see fresh needlemarks and wonder if you have been injected
with something.
Then you realize that you can't remember who you are! You have no memory
whatsoever!
This is how Deja Vu: a nightmare comes true starts, from here on you will
have to face all manner of dangers and solve a murder while trying to
regain your memory before your memory completely fades.
This is the first game by Icom simulations which introduces the multiwindow
system.
All text, graphics and items are shown in different windows. When you
pick up a coat you can drag it with your mouse to your inventory, you
can then OPEN the coat and a new window will open up showing the contents
of the coat. Most standard actions can easily be done by simply double-clicking
the item (usually open or examine). A great change from adventures of
that time because most were still using a text-based interface.
Almost all actions can be done using the mouse except for when you are
travelling in a cab and you have to type in the address.
You have to be precise when typing these in though otherwise the cabby
won't understand it.
There is no music at all in this game and only a few soundeffects so there's
not much to say about that.
The first area in the game after you wake up is inside a bar, when you
look at your gun you find that it's been fired three times. After you
find the dead man with three bulletholes in him it becomes critical that
you regain your memory and find out what exactly happened.
There is a time limit while doing this too, after a while you will feel
the effects of your memory loss and if you take to long it means game
over.
After you are able to leave the bar there are plenty of things to do,
the adress you find of the doctor which supplied the chemicals you have
been injected with or the mercedes in front of the bar which key you found
on the dead man.
Many puzzles' aim is to find a new address which you can then use to go
to new areas.
It's sometimes easy to miss items so if you get stuck be sure to check
areas you have already visited, also many item have no use whatsoever
but since you don't know this beforehand you'll often carry loads of items
around.
This can be a bit of an annoyance because your inventory can become so
full that it's hard to find the item you wanted.
Overal the game is very enjoyable and not too difficult if you don't forget
to check everything.
However unless you've played the game before most likely you'll have to
restart the game because of the timelimit imposed, however once you regain
your memory there is no longer a time limit.
The most accessable version of this game is the windows remake, you can
easily run it on most windows versions (I tested it under windows 2000).
It also contains Deja Vu 2.
Overal rating: 8/10
Erde Kaiser
Deja vu was released for many different systems here are some notes:
| Apple |
This is the
first version of the game released in 1985.
Game has been tested and completed with the ActiveGSapp R4.
Of all the classic versions this one is the best.
The image you can download here is not bootable so you'll need an Apple
system 6 system-disk. (you can find one in the utils section) |
| Amiga |
Released in
1986.
Game has been tested and completed with winUAE v0.9.91.
Very similiar to the original Apple version.
The download is a bootable disk, I tried it using my own workbench on harddisk
but it did not work so instead play of the floppy instead. |
| Atari
ST |
Released in
1987.
I was unable to obtain this game, if you do have it and would like to see
it added then please contact
me. |
| C64 |
Released in
1987.
Game has been tested but not completed with CCS64 v2.0..
This window system is very ackward, you can't move the windows but instead
select them using letters on the right side of the screen (see pictures).
Also the lack of proper mouse support (I could not get it to work with one)
means doing simple tasks is very slow. |
| DOS |
Released in
1987.
Game has been tested and completed on a 286 PC, I could not get it
to work on other systems. Also make sure the game is on your C: drive.
This is a patched version of the game, the original had some weird keyboard
routines that stopped you from typing anthing.
This window system is very basic, you cannot move the windows but instead
clicking on them will move them to the foreground.
Also the CGA (4-color) graphics sometimes make it difficult to see the items
in you inventory. |
| NES |
Released in
1990 by Kemco.
Game has been tested but not completed with FCE ultra 0.98.12.
Uses a bit different system than the others, inventory is completely textbased.
Save using a savestate because the batterysave does not work.
This is the only version to have music ingame! |
| Windows |
Remake of
the game released in 1990.
Game has been tested and completed on a windows 2000 machine.
This is by far the best version of the game since it's a remake (apart from
the fact that you now look like a drunken bum that is).
The download has to be installed, when the game asks for the second disk
simply change the path to where the next disk is. Also the download contains
both Deja Vu 1 and Deja Vu 2. |
|
|
Date added |
Nov-06-2004 14:46 |
|
Name |
Deja vu |
|
Developer |
ICOM simulations
|
|
Publisher |
Mindscape
|
|
First released |
1985 |
|
Genre |
Adventure
|
|
Download |
Apple, filesize: 390 Kb
Commodore 64, filesize: 176 Kb
Commodore Amiga, filesize: 499 Kb
MS-DOS, filesize: 294 Kb
Nintendo Entertainment System, filesize: 143 Kb
Windows, filesize: 6389 Kb
|
|
Links |
|
|
Manual |
Download manual for Deja vu
, filesize: 7 Kb
This is the same as the text manual. |
|
Solve / Docs |
Get solve here
Get text manual here
|
| |
|
|
|
|
|
Donate
|
Help to pay for server and bandwith costs, any amount will be appreciated
|
|
Sitestats
|
09-Sep-2010
Games: 405
Utils: 30
Manuals: 194
Solves: 83
|
|